![]() Instead of having to face the huge task of redrawing or editing the head in every single frame of your full frame animation, you can now turn what would have been a lengthy and potentially expensive task into a quick and painless one. If you have Spriter in your 2d design toolbox you will only need to change a small handful of the head images since the modules are set up to be used across all animation frames. Instant Iteration! - Let’s say it becomes necessary to change your game character’s head configuraton during the final design stage. Regardless of your skill level, you will be able to spend far less time tweaking and polishing your game art if you are using Spriter since it will allow you to reuse just a handful of modular images in order to create all of the animation frames required for your new 2d game character or special game effect. Save Time! - It doesn’t matter whether you are an experienced game design artist or an aspiring game maker. This method of animating offers many benefits for several aspects of a game's development and for the finished product: Spriter enables the "modular" method of animating where frames are constructed from many small, re-useable images (such as body parts). ![]()
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